The objective of Video Games & Immersive Content is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences. The support also aims to improve the competitiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers.
The information on this page is for general information purposes only –– please read the Video Games and Immersive Content Development 2026 call document to check eligibility and requirements.
What is the purpose of the funding?
- Increased quality, appeal, feasibility and cross-border potential for selected projects.
- A stronger position on the European and international market for video games developers and companies producing interactive immersive experiences.
- Support will be given to the development of works and prototypes of interactive narrative storytelling with original content or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones, and other technologies.
- The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.
- Applications should present adequate strategies to ensure a more sustainable and more environmentally-respectful industry and to ensure gender balance, inclusion, diversity and representativeness.
- Read the full call document to check eligibility and requirements.
Who can apply?
- A European video game production company, XR studio or audiovisual production company is a company whose main objective and activity is video game production/development, (entertainment) software development or audiovisual production (or equivalent). Publishing companies are not eligible applicants.
- Coordinator with recent experience in producing internationally distributed works. The coordinator must prove when submitting the application that it has produced or developed a video game or (interactive or non-interactive) immersive experience that has been commercially distributed in the period between 01/01/2023 and the deadline for submission of applications.
- Applications by single applicants are allowed (single beneficiaries; affiliated entities are allowed, if needed), as well as proposals submitted by a consortium of at least 2 applicants (beneficiaries; not affiliated entities).
- Companies established in one of the countries participating fully in the MEDIA strand and owned directly or indirectly, wholly or by majority participation, by nationals from such countries. When a company is publicly listed, the location of the stock exchange will in principle determine its nationality.
- The information on this page is for general information purposes only - please read the Video Games & Immersive Content Development 2026 call document to check eligibility and requirements.
Support available for
Support will be given to the development (pre-production) of concepts and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies.
The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.
Only activities related to the concept development (pre-production) phase of narrative video games and interactive narrative immersive experiences, regardless of platform or expected distribution method, are eligible. The concept development (preproduction) phase is understood as the phase starting from the first idea until the delivery of the first prototype.
In order to be considered narrative, the story must be told or shown throughout the whole game (in-game storytelling) or interactive immersive experience, and not only as an introduction or an ending.
The production phase is ineligible. Production is understood as the phase starting from the testing and debugging of the first prototype until the end of the production of the Gold Master or equivalent.
Prototype is understood either as first playable, vertical slice, Alpha version or Trial/Demo version.
- The first playable is the version containing representative gameplay/interactivity and assets.
- The vertical slice is a fully-playable portion of the video game/immersive experience; key systems and features are all working together properly, complete with assets that represent final quality.
- The Alpha version is one of the first iterations of the work.
- The Alpha version is usually not complete and most likely unstable and comes before the Beta version.
- The Trial/Demo version is understood as the first iteration of the first playable level of a work.
All these prototypes can be played, tested and used for seeking financial partners.
How much can you apply for?
Project budget (maximum grant amount): €200,000 per project. The grant awarded may be lower than the amount requested.
The grant will be a lump sum grant. This means that it will reimburse a fixed amount, based on a lump sum or financing not linked to costs. The amount will be fixed by the granting authority on the basis of the estimated project budget and a funding rate of 60%.
How can you apply?
- Read and download the call document for the Video Games and Immersive Content Development 2026 in order to check eligibility and requirements.
- Applications are processed through the European Commission's Funding & Tender Opportunities Portal (F&TP).
- Detailed information on how to access the F&T Portal